Terrible winds rip through the Lair, tearing loose objects up and pummeling anyone exposed. The winds are a level 3 Extreme Environment, representing the injuries caused by small airborne objects, but they also impose a –3 dice penalty to aural Perception rolls and all Physical dice pools. Characters within the affected area may also be at rise from larger pieces of debris. If so, the player must make a reflexive Stamina + Athletics roll per turn without protective shelter. Success means the character suffers two points of bashing damage or avoids harm altogether on an exceptional success. Failure inflicts two points of lethal damage instead.